• Audio Effects 101: Time-based FX

    Time-altering audio effects like reverbs, delays and choruses all function in essentially the same way: they capture a portion of an input sound, delay it slightly, then play it back.

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  • How to Synthesize Risers

    Whooshing risers act as punctuation within a track, signifying the end of one section and the beginning of the next. The simplest kind of riser is just a white-noise generator run through an automated filter.

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  • How to Synthesize Risers

    Whooshing risers act as punctuation within a track, signifying the end of one section and the beginning of the next. The simplest kind of riser is just a white-noise generator run through an automated filter.

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  • How to Synthesize Drums

    Samples make creating beats quick and easy, but knowing how to synthesize your own kicks, snares and hi-hats will give you a better understanding of how drum sounds work. Start up Ableton’s Operator synth, then create a new MIDI clip. Add a note on each quarter beat. It doesn’t matter which note you use: you’ll be setting the pitch using the synthesizer itself.

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  • Return Track Tips & Tricks

    Ableton’s Drum Rack instrument has its own integrated send/return section, which allows you to add return effects to individual drum samples.

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  • Using Drum Loops

    Adding a drum loop on top of a programmed MIDI beat is a quick way to give it a more fluid, natural sound. Think of the MIDI clip as the base of the beat, and the loop as the ornamentation. Unfortunately, Drum Rack and Impulse can’t warp samples, so unless the loop that you’re using was recorded at the same tempo as the track you’re making (and is perfectly in time), you’ll need to add it to a separate audio track.

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  • Using Pitch Bend

    Pitch bending smoothly lowers or raises the pitch of a note according to a defined envelope. You can quickly access a MIDI clip’s pitch bend envelope in Ableton...

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  • Make a Drum & Bass Beat

    Set Ableton’s tempo to around 175 bpm. Open Drum Rack and load up a kick and snare. Create a new MIDI clip, then put the kick on 1 and 1.3.3. Put a snare on 1.2 and 1.4. This rhythm is the basis of the drum ‘n’ bass beat. Load up three hi-hat samples: one short closed hi-hat and two longer open hi-hats.

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  • Adding Movement to Pads

    Pads are simple, drawn-out synths that sit in the background of a track. Because they’re background instruments, pads are usually fairly uncomplicated, so as not to distract from the rest of the track.

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  • Frequency Splitting with Effects

    Frequency splitting divides a sound’s frequency spectrum into sections, allowing you to alter one section of the spectrum without changing the rest.

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